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package deatax.game;

/**
 *
 * @author pson
 */
public class Structure extends BuiltObject {
    
    protected int maxHP;
    protected int deconstructTime;
    
    public Structure(String name, int weight, double value, int height, int sightRadius, boolean occlude, boolean block, CombatBonus bonus,
            int buildTime, Condition prereq, Aggregate cost, Aggregate produce, Aggregate provide, Combat combat,
            int maxHP, int deconstructTime) {
        super(name, weight, value, height, sightRadius, occlude, block, bonus, buildTime, prereq, cost, produce, provide, combat);
        this.maxHP = maxHP;
        this.deconstructTime = deconstructTime;
    }
    
    
}
